Will Digby is a sound designer, sound effects editor and supervising sound editor/re-recording mixer, who has worked on projects you are probably familiar with, such as Greyhound, Defending Jacob and even Mamma Mia: Here We Go Again! He is an Emmy winner as well as a Golden Reel winner, and he allowed us to pick his brains about how his career has evolved, his latest project and how he uses Sound Particles in his many projects.Read More
Sound Particles Blog
We have interviewed amazingly talented professionals recently, and even though their talent is what makes them stand out, the tools they use are what allow them to keep innovating, creating, and setting the standards in the audio world.
Fortunately, a lot of them have used Sound Particles and have told us all about their experiences. Here's how these audio professionals have used the software in the movies they've worked on, and the type of sounds they were able to achieve.
Tim Farrell is a Sound Effects Editor that has worked on big TV shows such as The Walking Dead and Star Trek: Discovery. He sat down with us to chat about how his career evolved, the most challenging parts of his job, and what he loves most about creating all types of sound effects - including what his surprising favorite sound effect is. Here's all about Tim and also how he loves to use Sound Particles!Read More
The 93rd Oscars nominees were announced earlier today, covering a wide range of genres, departments and talent. However, for sound and music lovers like us, there are a set of results that interest us more than others, and we got these results ready for you to read! And here are the nominees...Read More
After following their passion for music since childhood, both Justin Bell and Dylan Hairston decided to combine that passion with their love for video games, which led to them working at Obsidian Entertainment. As Audio Director/Composer and Sound Designer respectively, and together with the rest of the audio team, they brought The Outer Worlds to life, a single-player sci-fi RPG about space exploration with lots of personality. Here's how that project was developed and how Sound Particles was an integral part of the process!Read More
The Academy of Motion Picture Arts and Sciences announced this past weekend the 17 scientific and technical achievements represented by individual award recipients, as well as companies. They were honored in a virtual Scientific and Technical Awards presentation on February 13 and we have the full list for you!Read More
Meet the Energy Panner, our new plugin! What can you do with it and how do you use it? What is the power of the plugin?
Don’t worry, we’re here to answer your questions. In this blog post, we give you a guided tour of the plugin and how to best apply it to pan your sounds effortlessly.
Due to the current COVID-19 situation, a huge majority of sports stadiums all around the world have no audience whatsoever attending. To increase viewers’ engagement during the transmission of the matches, some international broadcasters have requested Electronic Arts (EA) to help them simulate crowd sounds during their broadcasts. Paul Boechler, sound designer on EA’s FIFA franchise, was the one responsible for creating the dynamic crowd audio playback system that is currently being used by broadcast companies such as Sky Sports, BT and BBC. And he was very kind to share his experience with us and to also tell us a little bit of the process behind the creation of the sounds used in the games.Read More
This year, the winners of the TEC Awards were announced at NAMM's Believe in Music week. These awards recognize and celebrate the individuals, companies and technical innovations behind the sound of recordings, live performances, films, television, video games, and multimedia. You can find the full list of the winners below along with a big Congratulations! from everyone at Sound Particles.Read More
Dan Kenyon is a sound designer and sound effects editor who has worked in projects such as Star Trek, Mamma Mia: Here We Go Again, Spiderman: Far From Home, and more recently in The Trial of the Chicago 7. He is an Emmy winner, a great professional with a vast resumé, and he uses Sound Particles!
Get to know more about the way he works in the industry and how he uses our software in this new interview.
We created two immersive soundscapes that are spooky, scary and cool, but above all, they are able to transport us somewhere else for a minute.
And you might think a minute is not that much time, but a lot can happen in a minute! You'll feel it. Check out the immersive experiences we created, and then check out exactly how we did it!
For Sound Particles, it all started way back in 2005 when this company was nothing but a dream in Nuno Fonseca's mind, a small idea that was too big to ever be brought to fruition.
Here's the great part about this story - how the small start-up that could went from being the brainchild of a university professor to developing a software being used in all major Hollywood studios, being integrated in AAA video games, and being an indispensable tool for a lot of sound professionals.
In this interview, Nuno tells us all about his career path, the growth of Sound Particles and his passion for 3D Audio.