---
title: "Tutorial: Programming a Synth - Frequency Modulation Explained - Part II [10/12]"
description: Welcome to this tutorial series on how to program a synth. Start by learning how to set up and start using FM like a pro.
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---

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# Tutorial: Programming a Synth - Frequency Modulation Explained - Part II \[10/12\]

Posted by [Catarina Chagas](https://blog.soundparticles.com/author/catarina-chagas) on Jul 2

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---

Welcome back to our series on "How to Program a Synth" with our synthesizer SkyDust 3D! Let's continue to dive into the fascinating world of Frequency Modulation (FM) synthesis.

## Modulations

Modulations are a set of advanced features that will add richness and movement to your sounds. They can be applied to multiple aspects of your sound, such as pitch, amplitude, filter cutoff frequency, among others.

## Practical Application with SkyDust 3D

### Pitch Modulation

First, we'll start with the pitch tab. To introduce a slight detune at the beginning of the sound:

1. Adjust the detune for a subtle effect.
   
   ![Pitch Modulation.1](https://blog.soundparticles.com/hs-fs/hubfs/Pitch%20Modulation.1.png?width=680&height=378&name=Pitch%20Modulation.1.png)
2. Apply this adjustment to all oscillators.
3. For the last two oscillators, add pitch modulation using an LFO (Low-Frequency Oscillator) for a dynamic pitch change.
   
   ![Pitch Modulation.3](https://blog.soundparticles.com/hs-fs/hubfs/Pitch%20Modulation.3.png?width=686&height=381&name=Pitch%20Modulation.3.png)

Next, we'll create movement in our sustained oscillators (oscillators 3, 5, 7, and 8):

1. Adjust the azimuth movement for oscillator 3.
   
   ![Pitch Modulation.2.1](https://blog.soundparticles.com/hs-fs/hubfs/Pitch%20Modulation.2.1.png?width=688&height=382&name=Pitch%20Modulation.2.1.png)
2. Copy this setting to oscillators 5, 7, and 8 with phase shifts to avoid them staying in the same place.
   
   ![Pitch Modulation 2.2](https://blog.soundparticles.com/hs-fs/hubfs/Pitch%20Modulation%202.2.png?width=592&height=329&name=Pitch%20Modulation%202.2.png)

By doing this, we ensure each oscillator moves uniquely, adding depth to the sound.

### Dynamics with Velocity

To add dynamics based on how hard you play the keys:

1. Use note on velocity to control the oscillator gain.
   
   ![Dynamics.1](https://blog.soundparticles.com/hs-fs/hubfs/Dynamics.1.png?width=665&height=369&name=Dynamics.1.png)
2. Set an offset to balance the gain across all oscillators.
   
   ![Dynamics.2](https://blog.soundparticles.com/hs-fs/hubfs/Dynamics.2.png?width=678&height=377&name=Dynamics.2.png)
3. At maximum velocity, the level is set to 50%, and at minimum, it drops to -50 dB.
   
   ![Dynamics. 3](https://blog.soundparticles.com/hs-fs/hubfs/Dynamics.%203.png?width=342&height=501&name=Dynamics.%203.png)

Additionally, control the modulation gain of oscillator 2, which acts as the attack oscillator:

- Maximum gain set to +2 dB.
- Minimum gain set to -30 dB.
  
  ![Dynamics.4](https://blog.soundparticles.com/hs-fs/hubfs/Dynamics.4.png?width=687&height=382&name=Dynamics.4.png)

This results in brighter, more intense sounds when played with high velocity and smoother sounds with low velocity.

### Enhancing the Sound with Effects

Now, let's add some effects to our sound:

1. **Distortion:** Add a subtle overdrive without clipping by setting the gain to +10 and compensating for any lost gain.
   
   ![Distortion](https://blog.soundparticles.com/hs-fs/hubfs/Distortion.png?width=2489&height=390&name=Distortion.png)
2. **Delay:** Adjust the delay for a longer, more pronounced effect with increased gain and feedback.
   
   ![Delay](https://blog.soundparticles.com/hs-fs/hubfs/Delay.png?width=2489&height=389&name=Delay.png)
3. **Phaser:** Maintain the current phaser settings for a consistent effect.
   
   ![Phaser](https://blog.soundparticles.com/hs-fs/hubfs/Phaser.png?width=2489&height=390&name=Phaser.png)

### Modulating the Wave Modifier

For oscillators 7 and 8:

- Add a wave modifier.
  
  ![Wave modifiers](https://blog.soundparticles.com/hs-fs/hubfs/Wave%20modifiers.png?width=718&height=189&name=Wave%20modifiers.png)

- Control it with an LFO set to a triangle wave with full depth.

![Wave modifier ](https://blog.soundparticles.com/hs-fs/hubfs/Wave%20modifier%20.png?width=531&height=435&name=Wave%20modifier%20.png)

- Use an envelope generator (EG) to control the modulation intensity, starting slow and sustaining at maximum.
  
  ![EG](https://blog.soundparticles.com/hs-fs/hubfs/EG.png?width=513&height=511&name=EG.png)

This setup ensures the modulation builds up gradually.Adding a Filter Controlled by Velocity

To further shape the sound dynamically:

1. Add a filter and map the velocity to control the filter's cutoff.
   
   ![Map](https://blog.soundparticles.com/hs-fs/hubfs/Map.png?width=410&height=335&name=Map.png)
2. Set the filter to a high value with resonance.
   
   ![Filter](https://blog.soundparticles.com/hs-fs/hubfs/Filter.png?width=412&height=196&name=Filter.png)
3. Use the LFO to control the filter, creating an automatic wah-wah effect.
   
   ![LFO](https://blog.soundparticles.com/hs-fs/hubfs/LFO.png?width=423&height=346&name=LFO.png)

### Macro Control

Finally, we'll use the modulation wheel to control various parameters via macro A:

1. Control the EG sustain and attack values.
   
   ![EG sustain](https://blog.soundparticles.com/hs-fs/hubfs/EG%20sustain.png?width=356&height=199&name=EG%20sustain.png)
2. Adjust the effects' dry/wet mix.

By setting macro A to influence these parameters, you can achieve a versatile, expressive sound.

## Mastering Modulations

With all these modulations and effects in place, the final sound is dynamic and rich with movement. As you can see, modulations can add a lot of flavor to your sound. If you like this particular preset, you can download it below.

[Download Preset](https://blog.soundparticles.com/hubfs/How%20to%20install%20preset.zip)

Happy synthesizing!

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