Sound Particles Blog

Sound Particles 2 Tutorial - Overview

Learn the basics of Sound Particles 2 such as creating a project, creating a particle group, importing audio files, rendering, and exporting your audio.

In this tutorial, Diogo briefly explains the basics of Sound Particles 2, and how to create a simple project. 

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Posted by Catarina Feijão on January 13, 2020

Topics: Sound Particles, Audio Software, Sound Design, Tutorials

Meet Sound Particles 2.1

 

The 3D audio software being used on all major Hollywood studios and top videogame companies adds new functionality with its 2.1 release.

Sound Particles 2.1 Ad

 

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Posted by Catarina Feijão on January 8, 2020

Topics: Sound Particles, New releases, Audio Software, Sound Design

Interview with Kyrsten Mate

 

We interviewed Kyrsten Mate from Skywalker Sound, a sound designer with near 100 credits, including “The Great Wall” movie.

Hi Kyrsten, tell us a bit about yourself. How did you start working on audio post production?

I graduated from San Francisco State's Radio and Television department, and had done the sound design for some of the theater productions there. I lucked into an introduction to the post production team at the Saul Zaentz Film Center through a friend from high school. It was where I met Jennifer Ware, one of the first people I know of, who was working digitally instead of on mag. She gave me first an internship and later found me an apprentice position; one of the reasons being that there were very few women in post production sound (and almost none in sound effects).

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Posted by Catarina Feijão on September 6, 2017

Topics: Sound Design, Interviews

Interview with Jussi Tegelman

 

Jussi Tegelman is a sound supervisor, designer and mixer, part of the sound team of Sony Pictures, with more than 100 credits, including Disney’s “Oz the Great and Powerful” (supervising sound editor) or the remake of “Poltergeist” (supervising sound editor).

Hi Jussi. Can you tell us a little bit about yourself? How does someone change from being a musician in Finland to audio post-production in LA?

Almost purely by accident, but not. LA is naturally a film town in addition to music. I had a ton of experience of recording and producing records so applying that to film was bound to happen.

From your long list of credits, is there a special movie that was memorable for you?

The first "really good" film I worked on, "Virgin Suicides", which in a way made me want to get further into film. And the first collaboration with Sam Raimi, "Spider-Man 2" where the images were so strong from the get go I knew it would be fun. "Hurt Locker" for which I did the Dialogue pre dub took my breath away with just production playing.

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Posted by Catarina Feijão on February 9, 2016

Topics: Sound Design, Interviews