Sound Particles Blog

How to pan sounds effortlessly using Energy Panner

Meet the Energy Panner, our new plugin! What can you do with it and how do you use it? What is the power of the plugin?
Don’t worry, we’re here to answer your questions. In this blog post, we give you a guided tour of the plugin and how to best apply it to pan your sounds effortlessly.

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How Paul Boechler Created Live Stadium Crowds From FIFA Recordings

Due to the current COVID-19 situation, a huge majority of sports stadiums all around the world have no audience whatsoever attending. To increase viewers’ engagement during the transmission of the matches, some international broadcasters have requested Electronic Arts (EA) to help them simulate crowd sounds during their broadcasts. Paul Boechler, sound designer on EA’s FIFA franchise, was the one responsible for creating the dynamic crowd audio playback system that is currently being used by broadcast companies such as Sky Sports, BT and BBC. And he was very kind to share his experience with us and to also tell us a little bit of the process behind the creation of the sounds used in the games.

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The Big Winners of the 2021 TEC Awards

This year, the winners of the TEC Awards were announced at NAMM's Believe in Music week. These awards recognize and celebrate the individuals, companies and technical innovations behind the sound of recordings, live performances, films, television, video games, and multimedia. You can find the full list of the winners below along with a big Congratulations! from everyone at Sound Particles.

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Interview with Dan Kenyon

Dan Kenyon is a sound designer and sound effects editor who has worked in projects such as Star Trek, Mamma Mia: Here We Go Again, Spiderman: Far From Home, and more recently in The Trial of the Chicago 7. He is an Emmy winner, a great professional with a vast resumé, and he uses Sound Particles!
Get to know more about the way he works in the industry and how he uses our software in this new interview.

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Creating scary Halloween Immersive Experiences using Sound Particles

We created two immersive soundscapes that are spooky, scary and cool, but above all, they are able to transport us somewhere else for a minute.

And you might think a minute is not that much time, but a lot can happen in a minute! You'll feel it. Check out the immersive experiences we created, and then check out exactly how we did it!

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Getting to know the mind behind Sound Particles

For Sound Particles, it all started way back in 2005 when this company was nothing but a dream in Nuno Fonseca's mind, a small idea that was too big to ever be brought to fruition.
Here's the great part about this story - how the small start-up that could went from being the brainchild of a university professor to developing a software being used in all major Hollywood studios, being integrated in AAA video games, and being an indispensable tool for a lot of sound professionals.
In this interview, Nuno tells us all about his career path, the growth of Sound Particles and his passion for 3D Audio.

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Creative Arts Emmys: Sound and Music

The Creative Arts Emmys winners were announced over the past week, covering a wide range of genres, departments and talent. However, for sound and music lovers like us, there are a set of results that interest us more than others, and we got these results ready for you to read! No need to scan through the lists of five nights of awards, they're all here for you in one place. 

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36th Annual TEC Awards Nominees

The TEC Awards is a year-round celebration that recognizes and celebrates the individuals, companies and technical innovations behind the sound of recordings, live performances, films, television, video games, and multi-media. This year, the awards will be part of the online event, Believe in Music Week. You can find the full list of the nominees below.

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Ready To Embrace 3D Audio?

Confused with all the 3D Audio terms that keep coming up? Have you tried searching for answers, only to find them scattered through several articles and guides? This quick guide offers you a summary of what you need to know and what the future holds for Immersive Sound. 

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Interview with Eduardo Magalhães

Camel 101 is a portuguese video game company that just released their new game Those Who Remain. Eduardo Magalhães, responsible for all the sounds in the game along with João Mascarenhas (the other sound designer and composer), talked to us about his process of creating this world through audio and, more specifically, how Sound Particles played a part in that.

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Interview with Jeremy Peirson

We interviewed Jeremy Peirson, a Supervising Sound Editor, Sound Designer, and Re-recording Mixer for the Apple+ show See. Peirson has dozens of credits on different projects and he has also been a Sound Particles user for quite some time. We were fortune to have him sit down with us for this interview and talk about all things related to audio work and Sound Particles.

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Using Sound Particles to turn a few recordings into a crowd with Jeremy Peirson

We interviewed Jeremy Peirson; Supervising Sound Editor, Sound Designer, and Re-recording Mixer for the Apple+ show See. For this show, Jeremy had very specific challenges when designing the sounds for a future world where mankind has been left blind. We talked to him about how Sound Particles helped him on that journey.

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