Camel 101 is a portuguese video game company that just released their new game Those Who Remain. Eduardo Magalhães, responsible for all the sounds in the game along with João Mascarenhas (the other sound designer and composer), talked to us about his process of creating this world through audio and, more specifically, how Sound Particles played a part in that.Read More
Sound Particles Blog
We interviewed Jeremy Peirson, a Supervising Sound Editor, Sound Designer, and Re-recording Mixer for the Apple+ show See. Peirson has dozens of credits on different projects and he has also been a Sound Particles user for quite some time. We were fortune to have him sit down with us for this interview and talk about all things related to audio work and Sound Particles.Read More
We interviewed Jeremy Peirson; Supervising Sound Editor, Sound Designer, and Re-recording Mixer for the Apple+ show See. For this show, Jeremy had very specific challenges when designing the sounds for a future world where mankind has been left blind. We talked to him about how Sound Particles helped him on that journey.Read More
Every year, the entertainment community turns their eyes to the Academy Awards, popularly known as the Oscars, the oldest of the four major annual American entertainment awards. Given annually by the Academy of Motion Picture Arts and Sciences (AMPAS), the awards recognize artistic and technical merit in the film industry.Read More
We interviewed David Acord, a Supervising Sound Editor, Sound Designer, and Re-recording Mixer for Skywalker Sound. Acord has dozens of credits and was nominated for two Academy Awards: Star Wars: The Force Awakens in 2016, and the recently released Star Wars: The Rise of Skywalker. He has also been a Sound Particles user for quite some time.Read More
Learn the basics of Sound Particles 2 such as creating a project, creating a particle group, importing audio files, rendering, and exporting your audio.
In this tutorial, Diogo briefly explains the basics of Sound Particles 2, and how to create a simple project.Read More