Sound Particles Blog

Getting to know the mind behind Sound Particles

Read time: 15 min.    Proficiency Level: Beginner

For Sound Particles, it all started way back in 2005 when this company was nothing but a dream in Nuno Fonseca's mind, a small idea that was too big to ever be brought to fruition.
Here's the great part about this story - how the small start-up that could went from being the brainchild of a university professor to developing a software being used in all major Hollywood studios, being integrated in AAA video games, and being an indispensable tool for a lot of sound professionals.
In this interview, Nuno tells us all about his career path, the growth of Sound Particles and his passion for 3D Audio.

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Ready To Embrace 3D Audio?

Read time: 9 min.    Proficiency Level: Beginner

Confused with all the 3D Audio terms that keep coming up? Have you tried searching for answers, only to find them scattered through several articles and guides? This quick guide offers you a summary of what you need to know and what the future holds for Immersive Sound. 

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Interview with Eduardo Magalhães

Read time: 17 min.    Proficiency Level: Intermediate

Camel 101 is a portuguese video game company that just released their new game Those Who Remain. Eduardo Magalhães, responsible for all the sounds in the game along with João Mascarenhas (the other sound designer and composer), talked to us about his process of creating this world through audio and, more specifically, how Sound Particles played a part in that.

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Interview with Jeremy Peirson

Read time: 15 min.    Proficiency Level: Beginner

We interviewed Jeremy Peirson, a Supervising Sound Editor, Sound Designer, and Re-recording Mixer for the Apple+ show See. Peirson has dozens of credits on different projects and he has also been a Sound Particles user for quite some time. We were fortune to have him sit down with us for this interview and talk about all things related to audio work and Sound Particles.

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Using Sound Particles to turn a few recordings into a crowd with Jeremy Peirson

Read time: 10 min.    Proficiency Level: Beginner

We interviewed Jeremy Peirson; Supervising Sound Editor, Sound Designer, and Re-recording Mixer for the Apple+ show See. For this show, Jeremy had very specific challenges when designing the sounds for a future world where mankind has been left blind. We talked to him about how Sound Particles helped him on that journey.

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Short Interview with David Acord

Read time: 6 min.    Proficiency Level: Beginner

We interviewed David Acord, a Supervising Sound Editor, Sound Designer, and Re-recording Mixer for Skywalker Sound. Acord has dozens of credits and was nominated for two Academy Awards: Star Wars: The Force Awakens in 2016, and the recently released Star Wars: The Rise of Skywalker. He has also been a Sound Particles user for quite some time.

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Sound Particles 2 Tutorial - Overview

Read time: 15 min.    Proficiency Level: Intermediate

Learn the basics of Sound Particles 2 such as creating a project, creating a particle group, importing audio files, rendering, and exporting your audio.

In this tutorial, Diogo briefly explains the basics of Sound Particles 2, and how to create a simple project. 

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Meet Sound Particles 2.1

Read time: 5 min.    Proficiency Level: Beginner

The 3D audio software being used on all major Hollywood studios and top videogame companies adds new functionality with its 2.1 release.

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