Sound Particles Blog

What is Object-based Audio?

Read time: 5 min.    Proficiency Level: Beginner

Now that you know everything about channel-based audio, it's time to get to the next topic: object-based audio, which includes formats like Dolby Atmos, which you probably already heard about.

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What is Channel-based Audio?

Read time: 7 min.    Proficiency Level: Beginner

Would you like to master Spatial Audio? If so, we're here to help you!

We've created a new video series that goes in-depth into this topic. Let's start with channel-based audio. 

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"All You Need To Know about 3D Audio" Webinars

Read time: 6 min.    Proficiency Level: Beginner

On Wednesday, April 13th, and Thursday, April 21st of 2022, the Sound Particles webinars “All You Need to Know About 3D Audio” took place. Organized by the Sound Particles Marketing team, together with the speaker, Nuno Fonseca, the event was remarkably engaging.

With more than 1600 people registered for the webinars, the events were nothing but a success! The audience questions contributed to very engaging and active Q&A sessions that were carried out by the speaker, Nuno Fonseca.

During the two parts that made this webinar, the participants had the chance to get to know all the basics to start diving into the 3D audio world with four main topics: channel based-audio, object-based audio, Ambisonics and binaural.

And because we don’t want anyone to miss the opportunity to access all this information, we will, in a fast and clear way, give you a snippet of what was presented during the events.

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How does sound designer Will Digby use Sound Particles?

Read time: 17 min.    Proficiency Level: Beginner

Will Digby is a sound designer, sound effects editor and supervising sound editor/re-recording mixer, who has worked on projects you are probably familiar with, such as Greyhound, Defending Jacob and even Mamma Mia: Here We Go Again! He is an Emmy winner as well as a Golden Reel winner, and he allowed us to pick his brains about how his career has evolved, his latest project and how he uses Sound Particles in his many projects.

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How to use Sound Particles to create incredible sound

Read time: 15 min.    Proficiency Level: Intermediate

We have interviewed amazingly talented professionals recently, and even though their talent is what makes them stand out, the tools they use are what allow them to keep innovating, creating, and setting the standards in the audio world.
Fortunately, a lot of them have used Sound Particles and have told us all about their experiences. Here's how these audio professionals have used the software in the movies they've worked on, and the type of sounds they were able to achieve.

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How Tim Farrell used Sound Particles on Star Trek: Discovery and The Walking Dead

Read time: 20 min.    Proficiency Level: Intermediate

Tim Farrell is a Sound Effects Editor that has worked on big TV shows such as The Walking Dead and Star Trek: Discovery. He sat down with us to chat about how his career evolved, the most challenging parts of his job, and what he loves most about creating all types of sound effects - including what his surprising favorite sound effect is. Here's all about Tim and also how he loves to use Sound Particles!

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How The Outer Worlds Created Lively Environments Using Sound Particles

Read time: 20 min.    Proficiency Level: Intermediate

After following their passion for music since childhood, both Justin Bell and Dylan Hairston decided to combine that passion with their love for video games, which led to them working at Obsidian Entertainment. As Audio Director/Composer and Sound Designer respectively, and together with the rest of the audio team, they brought The Outer Worlds to life, a single-player sci-fi RPG about space exploration with lots of personality. Here's how that project was developed and how Sound Particles was an integral part of the process!

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How to pan sounds effortlessly using Energy Panner

Read time: 8 min.    Proficiency Level: Beginner

Meet the Energy Panner, our new plugin! What can you do with it and how do you use it? What is the power of the plugin?
Don’t worry, we’re here to answer your questions. In this blog post, we give you a guided tour of the plugin and how to best apply it to pan your sounds effortlessly.

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How Paul Boechler Created Live Stadium Crowds From FIFA Recordings

Read time: 15 min.    Proficiency Level: Intermediate

Due to the current COVID-19 situation, a huge majority of sports stadiums all around the world have no audience whatsoever attending. To increase viewers’ engagement during the transmission of the matches, some international broadcasters have requested Electronic Arts (EA) to help them simulate crowd sounds during their broadcasts. Paul Boechler, sound designer on EA’s FIFA franchise, was the one responsible for creating the dynamic crowd audio playback system that is currently being used by broadcast companies such as Sky Sports, BT and BBC. And he was very kind to share his experience with us and to also tell us a little bit of the process behind the creation of the sounds used in the games.

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Interview with Dan Kenyon

Read time: 12 min.    Proficiency Level: Beginner

Dan Kenyon is a sound designer and sound effects editor who has worked in projects such as Star Trek, Mamma Mia: Here We Go Again, Spiderman: Far From Home, and more recently in The Trial of the Chicago 7. He is an Emmy winner, a great professional with a vast resumé, and he uses Sound Particles!
Get to know more about the way he works in the industry and how he uses our software in this new interview.

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Creating scary Halloween Immersive Experiences using Sound Particles

Read time: 10 min.    Proficiency Level: Beginner

We created two immersive soundscapes that are spooky, scary and cool, but above all, they are able to transport us somewhere else for a minute.

And you might think a minute is not that much time, but a lot can happen in a minute! You'll feel it. Check out the immersive experiences we created, and then check out exactly how we did it!

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Getting to know the mind behind Sound Particles

Read time: 15 min.    Proficiency Level: Beginner

For Sound Particles, it all started way back in 2005 when this company was nothing but a dream in Nuno Fonseca's mind, a small idea that was too big to ever be brought to fruition.
Here's the great part about this story - how the small start-up that could went from being the brainchild of a university professor to developing a software being used in all major Hollywood studios, being integrated in AAA video games, and being an indispensable tool for a lot of sound professionals.
In this interview, Nuno tells us all about his career path, the growth of Sound Particles and his passion for 3D Audio.

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