Sound Particles Blog

Interview with Dan Kenyon

Read time: 12 min.    Proficiency Level: Beginner

Dan Kenyon is a sound designer and sound effects editor who has worked in projects such as Star Trek, Mamma Mia: Here We Go Again, Spiderman: Far From Home, and more recently in The Trial of the Chicago 7. He is an Emmy winner, a great professional with a vast resumé, and he uses Sound Particles!
Get to know more about the way he works in the industry and how he uses our software in this new interview.

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Creating scary Halloween Immersive Experiences using Sound Particles

Read time: 10 min.    Proficiency Level: Beginner

We created two immersive soundscapes that are spooky, scary and cool, but above all, they are able to transport us somewhere else for a minute.

And you might think a minute is not that much time, but a lot can happen in a minute! You'll feel it. Check out the immersive experiences we created, and then check out exactly how we did it!

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Getting to know the mind behind Sound Particles

Read time: 15 min.    Proficiency Level: Beginner

For Sound Particles, it all started way back in 2005 when this company was nothing but a dream in Nuno Fonseca's mind, a small idea that was too big to ever be brought to fruition.
Here's the great part about this story - how the small start-up that could went from being the brainchild of a university professor to developing a software being used in all major Hollywood studios, being integrated in AAA video games, and being an indispensable tool for a lot of sound professionals.
In this interview, Nuno tells us all about his career path, the growth of Sound Particles and his passion for 3D Audio.

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Ready To Embrace 3D Audio?

Read time: 9 min.    Proficiency Level: Beginner

Confused with all the 3D Audio terms that keep coming up? Have you tried searching for answers, only to find them scattered through several articles and guides? This quick guide offers you a summary of what you need to know and what the future holds for Immersive Sound. 

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Interview with Eduardo Magalhães

Read time: 17 min.    Proficiency Level: Intermediate

Camel 101 is a portuguese video game company that just released their new game Those Who Remain. Eduardo Magalhães, responsible for all the sounds in the game along with João Mascarenhas (the other sound designer and composer), talked to us about his process of creating this world through audio and, more specifically, how Sound Particles played a part in that.

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Interview with Jeremy Peirson

Read time: 15 min.    Proficiency Level: Beginner

We interviewed Jeremy Peirson, a Supervising Sound Editor, Sound Designer, and Re-recording Mixer for the Apple+ show See. Peirson has dozens of credits on different projects and he has also been a Sound Particles user for quite some time. We were fortune to have him sit down with us for this interview and talk about all things related to audio work and Sound Particles.

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Using Sound Particles to turn a few recordings into a crowd with Jeremy Peirson

Read time: 10 min.    Proficiency Level: Beginner

We interviewed Jeremy Peirson; Supervising Sound Editor, Sound Designer, and Re-recording Mixer for the Apple+ show See. For this show, Jeremy had very specific challenges when designing the sounds for a future world where mankind has been left blind. We talked to him about how Sound Particles helped him on that journey.

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Improvise with Sound Particles

Read time: 2 min.    Proficiency Level: Beginner

We’ve released a trilogy of tutorials that we hope will inspire you to unleash your creativity with Sound Particles, as well as teach you tools and tricks that you might not have known yet.

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