Camel 101 is a portuguese video game company that just released their new game Those Who Remain. Eduardo Magalhães, responsible for all the sounds in the game along with João Mascarenhas (the other sound designer and composer), talked to us about his process of creating this world through audio and, more specifically, how Sound Particles played a part in that.
We interviewed Jeremy Peirson, a Supervising Sound Editor, Sound Designer, and Re-recording Mixer for the Apple+ show See. Peirson has dozens of credits on different projects and he has also been a Sound Particles user for quite some time. We were fortuned to have him sit down with us for this interview and talk about all things related to audio work and Sound Particles.
We interviewed Jeremy Peirson; Supervising Sound Editor, Sound Designer, and Re-recording Mixer for the Apple+ show See. For this show, Jeremy had very specific challenges when designing the sounds for a future world where mankind has been left blind. We talked to him about how Sound Particles helped him on that journey.
We interviewed David Acord, a Supervising Sound Editor, Sound Designer, and Re-recording Mixer for Skywalker Sound. Acord has dozens of credits and was nominated for two Academy Awards: Star Wars: The Force Awakens in 2016, and the recently released Star Wars: The Rise of Skywalker. He has also been a Sound Particles user for quite some time.
We interviewed Kyrsten Mate from Skywalker Sound, a sound designer with near 100 credits, including “The Great Wall” movie.
Hi Kyrsten, tell us a bit about yourself. How did you start working on audio post production?
I graduated from San Francisco State's Radio and Television department, and had done the sound design for some of the theater productions there. I lucked into an introduction to the post production team at the Saul Zaentz Film Center through a friend from high school. It was where I met Jennifer Ware, one of the first people I know of, who was working digitally instead of on mag. She gave me first an internship and later found me an apprentice position; one of the reasons being that there were very few women in post production sound (and almost none in sound effects).
Jussi Tegelman is a sound supervisor, designer and mixer, part of the sound team of Sony Pictures, with more than 100 credits, including Disney’s “Oz the Great and Powerful” (supervising sound editor) or the remake of “Poltergeist” (supervising sound editor).
Hi Jussi. Can you tell us a little bit about yourself? How does someone change from being a musician in Finland to audio post-production in LA?
Almost purely by accident, but not. LA is naturally a film town in addition to music. I had a ton of experience of recording and producing records so applying that to film was bound to happen.
From your long list of credits, is there a special movie that was memorable for you?
The first "really good" film I worked on, "Virgin Suicides", which in a way made me want to get further into film. And the first collaboration with Sam Raimi, "Spider-Man 2" where the images were so strong from the get go I knew it would be fun. "Hurt Locker" for which I did the Dialogue pre dub took my breath away with just production playing.