Meet Sound Particles 2.1

Posted by Catarina Feijão on Jan 8

The 3D audio software being used on all major Hollywood studios and top videogame companies adds new functionality with its 2.1 release.


Sound Particles is an immersive 3D CGI-like application for film, TV, VR and game audio production. Introduced in 2015, Sound Particles offers unique and efficient workflows, increasing creativity and reducing the time needed to create and record complex sounds in virtual 3D environments.

Since its release just over four years ago Sound Particles has helped sound professionals create unique effects on many Hollywood feature film releases, epic TV shows, and AAA videogames, including “Game of Thrones”, “Maleficent: Mistress of Evil”, “Ready Player One”, “Alita: Battle Angel”, “Assassin’s Creed: Origins”, among many others.


What’s new in Sound Particles 2.1?

Following the release of 2.0 earlier in 2019, Sound Particles 2.1 adds a completely rewritten audio engine, batch processing and increased track-based functionality, along with many more feature updates. This major release is available to download now, from Sound Particles or via your local professional audio reseller.

Sound Particles 2.1 helps creativity and aids efficiency with the following new features:

Batch Processing – Render hundreds of variations of your session with just a few clicks. You can use different audio files for each render and several variations of the random parameters. Sound Particles will render these files in the background so that you can focus on your next project.

Batch processing in Sound Particles


Track presets – Let your productivity run even further with the creation of presets. Create and save an infinite number of track or microphone settings and recall them whenever you want. With just two mouse clicks quickly save or apply any track preset. We have included over a 100 of our own presets to get your ideas started.

Track and microphone presets in Sound Particles


User templates– Save sessions as templates. Include any number of tracks or microphones that you wish to reuse frequently.

New Audio Engine– Completely rewritten 3D audio engine, optimized for smoothness, efficiency and maximized sonic precision.

Additional features:

  • Users can now enable / disable modifiers and audio files
  • Enhanced automation features
  • FLAC export
  • Soundminer compatibility
  • General bug fixes

You can check the full release notes at:

Sound Particles 2.1.0 Beta Release notes

Sound Particles 2.1.0 Beta 2 Release notes

Sound Particles 2.1.0 Release notes


This follows the 2.0 update from February which included CGI Integration, Real-time Rendering, Binaural Monitoring, both macOS and Windows Support, Ambisonics and surround file import, and a number of new licensing models to suit all levels of user.

Sound Particles 2.1 introduces licensing options for everyone, from multiroom facilities and film productions, through to independent professionals and home audio enthusiasts.

Access to these unique workflows and features is available through either monthly subscription, starting at $16.90 per month, or a one-off purchase, starting at $299. 

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Topics: Sound Particles, New releases, Audio Software, Sound Design