---
title: Sound Particles Blog | Gaming Audio
description: Gaming Audio | Get the latest news, tips, and tutorials from the team that created the ultimate 3D audio software. Learn to deliver the most immersive and epic experience to your listeners, from sound design to music.
---

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# Sound Particles Blog

[![](https://blog.soundparticles.com/hubfs/opengraph-explorer-blogpost-1.jpg)](https://blog.soundparticles.com/step-by-step-organize-your-sound-with-explorer)

## [Step by Step: Organize your Sounds with Explorer](https://blog.soundparticles.com/step-by-step-organize-your-sound-with-explorer)

**Read time:** 10 min.    **Proficiency Level:** Intermediate

Explorer is the newest standalone app by Sound Particles to manage your sound libraries. Today, we give you a complete guide to make the best out of it and enhance the experience of searching and editing your sounds in the fastest way possible!

We all know there are a bunch of programs to manage our sound collections (and good ones!) so how is Explorer different from them? That's easy! It’s the only one supporting surround and immersive files. 

You probably know that we are huge fans of spatial audio so we want every user to have a better experience with spatial audio. With Explorer, if you want to play an Ambisonics recording, you should be able to hear it automatically decoded to your existing speaker setup, allowing you to make the right decision about the sound.

Well, now that you know what Explorer is, let’s see how to use it (we promise it’ll go by in a snap) - oh, and it’s free! ;) 

[Read More](https://blog.soundparticles.com/step-by-step-organize-your-sound-with-explorer)

[![](https://blog.soundparticles.com/hubfs/opengraph-blog-post-2.jpg)](https://blog.soundparticles.com/why-using-motion-in-audio-and-music-matters)

## [Why Using Motion in Audio & Music Matters | Sound Particles Talks #1](https://blog.soundparticles.com/why-using-motion-in-audio-and-music-matters)

**Read time:** 7 min.    **Proficiency Level:** Intermediate

On Thursday, October 13th, the first Sound Particles Talks took place, a new Livestream show to discuss topics of the industry, demonstrate products in a practical way and connect with the audio community.

In a casual and funny way, once a month, Tony Joy, a specialist in the audio industry and a Sound Particles team member, will be live streaming on YouTube to talk about relevant topics with the audience. “Sound Particles Talks” is a place for all Sound Particles audience and clients to share their opinions, thoughts, questions, and feedback but specially to connect with the audio industry by discussing relevant topics for the community.

The first talk was focused on “Why Using Motion in Audio & Music Matters” and the discussion covered how using motion in post-production and music creation can really impact and heighten the experience of the listener.

The Sound Particles team had an amazing time with its extremely engaging audience that was actively asking questions and leaving comments. We had an amazing coffee chat and we hope you did too :) 

If you couldn't join, here's a wrap-up!

[Read More](https://blog.soundparticles.com/why-using-motion-in-audio-and-music-matters)

[![](https://blog.soundparticles.com/hubfs/opengraph-binaural-2.png)](https://blog.soundparticles.com/what-is-binaural)

## [What is Binaural?](https://blog.soundparticles.com/what-is-binaural)

**Read time:** 4 min.    **Proficiency Level:** Beginner

We're almost there!

In this blog post, we will talk about the last topic of the "All You Need to Know About 3D Audio" series: binaural!  

The reproduction of 3D sound using headphones is called Binaural audio, and it doesn’t require any special type of headphones, being a fundamental tool for anyone working in immersive sound. Let's dive into it!

[Read More](https://blog.soundparticles.com/what-is-binaural)

[![](https://blog.soundparticles.com/hubfs/opengraph-ambisonics.png)](https://blog.soundparticles.com/what-is-ambisonics)

## [What is Ambisonics?](https://blog.soundparticles.com/what-is-ambisonics)

**Read time:** 6 min.    **Proficiency Level:** Beginner

Now that we talked about channel-based audio and object-based audio, it's time to talk about Ambisonics and how to best use it.

[Read More](https://blog.soundparticles.com/what-is-ambisonics)

[![](https://blog.soundparticles.com/hubfs/opengraph-object-audio-2.png)](https://blog.soundparticles.com/what-is-object-based-audio)

## [What is Object-based Audio?](https://blog.soundparticles.com/what-is-object-based-audio)

**Read time:** 5 min.    **Proficiency Level:** Beginner

Now that you know everything about channel-based audio, it's time to get to the next topic: object-based audio, which includes formats like Dolby Atmos, which you probably already heard about.

[Read More](https://blog.soundparticles.com/what-is-object-based-audio)

[![](https://blog.soundparticles.com/hubfs/opengraph-channel-audio-1.png)](https://blog.soundparticles.com/what-is-channel-based-audio)

## [What is Channel-based Audio?](https://blog.soundparticles.com/what-is-channel-based-audio)

**Read time:** 7 min.    **Proficiency Level:** Beginner

Would you like to master Spatial Audio? If so, we're here to help you!

We've created a new video series that goes in-depth into this topic. Let's start with channel-based audio. 

[Read More](https://blog.soundparticles.com/what-is-channel-based-audio)

[![](https://blog.soundparticles.com/hubfs/opengraph-blog-post.jpg)](https://blog.soundparticles.com/all-you-need-to-know-about-3d-audio-webinars)

## ["All You Need To Know about 3D Audio" Webinars](https://blog.soundparticles.com/all-you-need-to-know-about-3d-audio-webinars)

**Read time:** 6 min.    **Proficiency Level:** Beginner

On Wednesday, April 13th, and Thursday, April 21st of 2022, the Sound Particles webinars “All You Need to Know About 3D Audio” took place. Organized by the Sound Particles Marketing team, together with the speaker, Nuno Fonseca, the event was remarkably engaging.

With more than 1600 people registered for the webinars, the events were nothing but a success! The audience questions contributed to very engaging and active Q&A sessions that were carried out by the speaker, Nuno Fonseca.

During the two parts that made this webinar, the participants had the chance to get to know all the basics to start diving into the 3D audio world with four main topics: channel based-audio, object-based audio, Ambisonics and binaural.

And because we don’t want anyone to miss the opportunity to access all this information, we will, in a fast and clear way, give you a snippet of what was presented during the events.

[Read More](https://blog.soundparticles.com/all-you-need-to-know-about-3d-audio-webinars)

[![](https://blog.soundparticles.com/hubfs/post-interview-will-digby-twitter.png)](https://blog.soundparticles.com/interview-with-will-digby)

## [How does sound designer Will Digby use Sound Particles?](https://blog.soundparticles.com/interview-with-will-digby)

**Read time:** 17 min.    **Proficiency Level:** Beginner

Will Digby is a sound designer, sound effects editor and supervising sound editor/re-recording mixer, who has worked on projects you are probably familiar with, such as Greyhound, Defending Jacob and even Mamma Mia: Here We Go Again! He is an Emmy winner as well as a Golden Reel winner, and he allowed us to pick his brains about how his career has evolved, his latest project and how he uses Sound Particles in his many projects.

[Read More](https://blog.soundparticles.com/interview-with-will-digby)

[![](https://blog.soundparticles.com/hubfs/multiple-interviewees-blogpost-banner-og.png)](https://blog.soundparticles.com/how-to-use-sound-particles-to-create-incredible-sound)

## [How to use Sound Particles to create incredible sound](https://blog.soundparticles.com/how-to-use-sound-particles-to-create-incredible-sound)

**Read time:** 15 min.    **Proficiency Level:** Intermediate

We have interviewed amazingly talented professionals recently, and even though their talent is what makes them stand out, the tools they use are what allow them to keep innovating, creating, and setting the standards in the audio world.  
Fortunately, a lot of them have used Sound Particles and have told us all about their experiences. Here's how these audio professionals have used the software in the movies they've worked on, and the type of sounds they were able to achieve.

[Read More](https://blog.soundparticles.com/how-to-use-sound-particles-to-create-incredible-sound)

[![](https://blog.soundparticles.com/hubfs/tim_farrell-interview-assets_interview-og.png)](https://blog.soundparticles.com/interview-with-tim-farrell)

## [How Tim Farrell used Sound Particles on Star Trek: Discovery and The Walking Dead](https://blog.soundparticles.com/interview-with-tim-farrell)

**Read time:** 20 min.    **Proficiency Level:** Intermediate

Tim Farrell is a Sound Effects Editor that has worked on big TV shows such as The Walking Dead and Star Trek: Discovery. He sat down with us to chat about how his career evolved, the most challenging parts of his job, and what he loves most about creating all types of sound effects - including what his surprising favorite sound effect is. Here's all about Tim and also how he loves to use Sound Particles!

[Read More](https://blog.soundparticles.com/interview-with-tim-farrell)

[![](https://blog.soundparticles.com/hubfs/interview-dylan-chirten-obsidian-og-post-twitter.png)](https://blog.soundparticles.com/how-the-outer-worlds-created-lively-environments-using-sound-particles)

## [How The Outer Worlds Created Lively Environments Using Sound Particles](https://blog.soundparticles.com/how-the-outer-worlds-created-lively-environments-using-sound-particles)

**Read time:** 20 min.    **Proficiency Level:** Intermediate

After following their passion for music since childhood, both **Justin Bell** and **Dylan Hairston** decided to combine that passion with their love for video games, which led to them working at **Obsidian Entertainment**. As Audio Director/Composer and Sound Designer respectively, and together with the rest of the audio team, they brought *The Outer Worlds* to life, a single-player sci-fi RPG about space exploration with lots of personality. Here's how that project was developed and how Sound Particles was an integral part of the process!

[Read More](https://blog.soundparticles.com/how-the-outer-worlds-created-lively-environments-using-sound-particles)

[![](https://blog.soundparticles.com/hubfs/interview-paul-fifa-og-1.jpg)](https://blog.soundparticles.com/how-paul-boechler-created-live-stadium-crowds-from-fifa-recordings)

## [How Paul Boechler Created Live Stadium Crowds From FIFA Recordings](https://blog.soundparticles.com/how-paul-boechler-created-live-stadium-crowds-from-fifa-recordings)

**Read time:** 15 min.    **Proficiency Level:** Intermediate

Due to the current COVID-19 situation, a huge majority of sports stadiums all around the world have no audience whatsoever attending. To increase viewers’ engagement during the transmission of the matches, some international broadcasters have requested Electronic Arts (EA) to help them simulate crowd sounds during their broadcasts. Paul Boechler, sound designer on EA’s FIFA franchise, was the one responsible for creating the dynamic crowd audio playback system that is currently being used by broadcast companies such as Sky Sports, BT and BBC. And he was very kind to share his experience with us and to also tell us a little bit of the process behind the creation of the sounds used in the games.

[Read More](https://blog.soundparticles.com/how-paul-boechler-created-live-stadium-crowds-from-fifa-recordings)

[Next](https://blog.soundparticles.com/tag/gaming-audio/page/2)

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