If you're working in immersive audio — whether for film, TV, games, or music — chances are you've heard of ADM. It's the file format behind Dolby Atmos, Sony 360, MPEG-H, and other object-based audio workflows.
In this post, we’ll walk you through how to use Sound Particles 3’s built-in ADM export feature, step by step — helping you deliver professional object-based mixes with just a few clicks.
Before jumping into ADM, let’s quickly review what makes object-based audio different from the traditional audio formats you're used to.
In channel-based audio (like stereo or 5.1), each audio channel has a fixed speaker position, which means you decide upfront what should be the reproduction layout, and you mix for that layout.
In object-based audio, sounds are only mixed on the reproduction, depending on the layout that exists there – one room may have a 9.1.6 layout while another room has a 7.1.2. But for that to work, you need to keep sounds separated and store the desired position of the sound. We call these sounds objects. During playback, each object is then mixed for the existing layout.
ADM stands for Audio Definition Model. It's an open standard designed for 3D sound, which supports multiple approaches, including objects.
Instead of just storing audio channels, ADM files can contain both audio and all the metadata needed to describe an immersive mix, including the 3D positions and movements of each sound.
This makes ADM the foundation for delivering audio in formats like Dolby Atmos.
Why should you worry about objects? Why not simply render your Sound Particles scene in 7.1.2 or 7.1.4?
If you have a 7.1.2 or 7.1.4 studio, you will probably not notice differences between using beds or objects, but if the movie you are working on is released in a movie theater with Dolby Atmos, you will not take advantage of those additional speakers unless you use objects.
For instance, a movie theater may have a 21.4.10 speaker system. With objects, you will have a much better spatial resolution, taking advantage of those extra speakers. With beds, you will only use them as a 7.1.2. So do you prefer for people to listen to it in 21.4.10 (using objects) or 7.1.2 (channel-based beds)?
Sound Particles 3 is ideal for creating complex, immersive soundscapes using particles, automation, and spatialization tools.
To export ADM, start by opening or creating a session. For this example, imagine we’re working on a battlefield soundscape with the following elements:
🎧 Pro Tip: If you don’t have an immersive studio, use binaural monitor to preview it with headphones. This helps you hear the spatial positioning before exporting.
When you're ready to export:
Go to File → Export → Export ADM
Sound Particles will scan your session and automatically suggest which tracks should be:
You can override these suggestions manually based on your creative intent.
🧠 Important: Each particle in a track assigned as an Object will generate a unique ADM object. If you have 100 particles in a group, you may end up with 100 ADM objects — which can exceed platform limits like Dolby Atmos (118 total objects for the entire mix).
Once your tracks are assigned, you’ll be presented with several key export options:
Click OK and Sound Particles will export your ADM-compliant .wav file (BWF with metadata).
A progress bar will let you track the render in real time.
Sound Particles 3 doesn’t just export ADM — it also supports importing ADM files created in other software.
To import:
Sound Particles will automatically:
If you're delivering your Sound Particles mix to a Pro Tools session:
Open Pro Tools
Go to File → Import → Session Data
Select the ADM .wav file
Choose which beds and objects to import
Each object will appear as its own track, with pan automation, gain, and position intact — just as you created it in Sound Particles.
ADM is the backbone of modern immersive audio, and Sound Particles 3 makes it incredibly easy to work with.
Whether you're creating for film, TV, games, or VR/AR, exporting your project as an ADM file in Sound Particles allows you to deliver spatially rich, object-based mixes that are fully compatible with Dolby Atmos and other immersive platforms.
👉 Download the free trial of Sound Particles 3 and start exploring object-based audio with ADM export today.
Have any questions? Leave a comment or get in touch — we’d love to hear from you!
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